A lull is intentional in a console cycle there's other product to move, and console manufacturers want to direct game buyers carefully to maximise all their markets. There was once a time where Japan launched some consoles early, so if you were a Nintendo or PlayStation fan you could tune into Japanese press and see what was about to come your way or check out the import scene, but those days are long gone. Big pop at E3, then a few months downtime before re-immersion when it's time to start selling product. ) Then, no more footage until August 20, 2013, when Sony released the Multiplayer Trailer and an additional press play session was held, with a more consistent news stream starting in Sept.Īnd you should be able to find similar patterns for other games too. Killzone Shadow Fall: Shown at E3 on J(actually unveiled at GDC that February, with no new footage until June didn't Ryse do the same thing. (And last-gen was with an early E3, and without this damned virus complicating everything.) For PS4 and Xbox One, these examples of that cycle shows a clear quiet period before the games ramped up again, and I remember that being frustratingly commonplace. So looking at the video archives of some old sites, you can see everything they posted and when. It'd be a little to make like a graph of examples of the console cycle, but one thing you can look at for the history of game exposure is video, since every snippet of video a site can get, they'll post if it's a next-gen title. I don't know if that's true? Back when I was doing some game coverage, the time after E3 was all talk from the press with very little actual new info about the games (except for the little 3rd Party games, or now it'd be indies, who are eager to get some press before they get drown out, but there may be muzzles on even the small companies these days?)
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